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We created those projects to...
An adventure and educative game about Pompeii, the eruption of the Vesuvium and everyday life of Romans. This mobile video game based upon historical documents has been developed in collaboration with Le Rosey Institute.
This project has been created for...
A video game to introduce FOPIS and explain their mission. For their 25th anniversary, the Federation of Organisations of Employees of Social Institutions chose interactivity to communicate about their role.
A survival narrative game based on testimonies of young people who dealt with over-indebtedness. This game, awarded in Swiss and internationally, is a tool encouraging young people to understand the risk of over-indebtedness and how to find help when they need it.
A fun application about oral and dental health commissioned by the Service Dentaire Scolaire (SDS) in Fribourg to raise awareness of dental hygiene issues among 4 to 12 year-olds.
A game to learn german or french for the personal of the canton Fribourg hospital. Awarded in 2022, it's a tool to discover typical vocabulary and sentences used in a hospital.
An interactive tour inside the SATOM SA plant in Monthey to celebrate their 50th anniversary. We designed original content for this gamified tour as well as an iPad application for guides to control the pace of the visit and interactions along the way.
A multiplayer game designed for the 4D cine-gaming room of the Maison Camille Bloch, an attraction unique in Switzerland, and developed to mark the 80th anniversary of the Ragusa brand.
An one of a kind immersive experience combining audio, video and augmented reality to visit Fribourg from the 17th century.
A game for children to learn the grammatical construction of sentences and an analysis tool for teachers. This project is used for research into adaptive learning.
A short movie in virtual reality 12 times awared, giving life to Paul Klee's hand puppets to relate the story of their famous creator. It is the fourth episode of the Unframed series dedicated to the discovery of the masterpieces of Swiss painters.
An interactive narration to commemorate 50 years of women's suffrage in Switzerland. Inspired by true events and including numerous archive documents, this game is recognised as a recommended teaching resource in Swiss schools.
A serious management game introducing a new product to a sales team and training them in its practical use, in order to better understand the needs of their clients.
A game contest to celebrate the inaugration of OIKEN's two new stores with prizes to be won. This project developed for touch screens was designed with an all-around accessibility in mind.
A game to prepare children for coming back to school after COVID. A tool to understand barrier gestures and reduce virus transmission in school. This game was recommended by WHO.
A promotional video game for corporate communication before an event. A leaderboard is included to organize contests. The first version of the game released for the Fête des Vignerons 2019 registered over 4'000 participants. The game was then rebranded for the Paleo Festival.
One of the many giant interactive installation we produced to animate the Fribourg pavilion at the Fête des Vignerons 2019.
A multiplayer video game for all audiences published on Nintendo Switch in 2020 following its success on the platform AirConsole.
Four e-learning modules developed as part of UEFA's Child Safeguarding program in collaboration with Terre des Hommes. These modules are aimed at staff from football associations across Europe and issue nominated certificates of completion.
A serious game for prevention to young people about Big Data. A gamified summary of 18 months of journalistic investigation about the use of our personal data online. Since its release, the game received several awards and has been played by more than 150'000 players.
A video game to raise awareness among a company's employees of the various disabilities and their impact on everyday life in the workplace..